:: Games
Mild Activity

Mild Activity (228)

Sunday, 26 February 2012 14:28

Chain Reaction

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A modified version of \"Still Another Shoe Game\"... Divied your students into two teams, sitting in two parallel straight lines. The teams should be holding hands, and all facing one end of the lines, where an object (I use a small stuffed animal) is sitting on a stool or a table (or on the floor, if your students are on the floor). At the other end, the two students at the very end are looking towards a leader who is flipping cards from a deck. When a face card is dealt, the students at the end of each team squeeze the hand they are holding, setting off a chain reaction that ends with the last student in the line grabbing the object from the table. The team who grabs the object first gets to rotate (first person comes down to the end, and the whole line shifts one spot. A false grab (someone squeezed when no face card was dealt) means that team has to rotate backwards one spot. The first team to rotate all the way around to where they started wins. The deck of cards allows for the addition of phases 2 and 3 . . . In Phase 2, students squeeze on face cards AND whatever wild card you choose. In Phase 3, squeeze on face cards and a wild card, but NOT on Suicide Kings (or whatever variation you come up with). It makes things a little trickier and more interesting than just flipping a coin.
Friday, 16 April 2010 11:18


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All players stand in a circle with their backs facing each other. Chose one player to start the game by counting, 1-2-3 Ninja! All players turn around at this count and stand in a ninja pose. You will only be using your arms. \"The counter\" or player 1, begins the play by trying to hit someone to their left or right. They can only hit from the wrist down to get another player out. The other player can dodge. If player 1 misses, they must leave their hand in the same place where it landed. If player 1 manages to hit another player, that player loses one of their hands, and must put it behind their back for the remainder of the game. Every player whether misses or hit must leave their hand in the same place where it landed. The play continues one by one in a clockwise direction. You are allowed to move (ie. jump forward or back) as long as this is all one motion. The order of turns stays the same in the remainder of the round, even if a player manages to jump on the other side of a person. This is an awesome game. Our youth love it! Something to make the game more exciting is to have each player make a \"ninja\" sound, like Hee-yah! or Waaaah! It cracks people up and catches them off guard. Have fun!
Thursday, 05 November 2009 05:32

The Football Watching Game (perfect for super bowl party!)

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This is a game to play while watching a football game. You will need five index cards for each person (so that they can make the cards mentioned in the rules), a pen or pencil per person, and a copy of these rules for each person. Step one: Pick your home team. Step two: Offense. When your home team is on offense you need to decide before the play if it is going to be a run or a pass, by holding up your run card or your pass card. If you are right you will get 1 point. If the pass is completed or if the run is for positive yards then you will get an additional two points. Step three: Defense. When your home team is on defense you will make a call every play if they will prevent the opposing team from gaining yards or if they will give up yards. Before the play hold up the “Big D” card if you think they will prevent the other team from gaining yards or hold up the no “No D” card if you think they lose yards. Step 4: Touchdown gambit Before any play you can predict a touch down. To do this hold up the touch down card and wager from the points you have how much you want to bet (you can bet from 1 to all of them). If a touchdown is scored that play then you will earn as many points as you bet, and if a touchdown is not scored you will lose those points. On a play that you predict a touchdown you need to also play your normal offense or defense cards. Step 5:bonus points You can get bonus points for the following actions: Your home team makes an interception: 2 points Your home team makes a field goal exceeding 46 yards: 3 points. The opposing team misses an extra point: 1 point Your home team makes a 2 point conversion: 2 points Step 6: End Game. When the game is over add the final score of your home team to your point total, and then subtract the final score of the opposing team. Whoever has the most points left after this wins the football watching game!
Thursday, 05 November 2009 05:32

Unlimited Games

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Ok, This is not so much a game that I have, but an idea for you to be able to have a virtually unlimited amount of games. If your like me, creating new games from scratch is pretty difficult, but if you can just get a jumping off point, ideas will start to fly. So what I did is pass out a 3x5 card and told each of my students to come up with the wildest game names that they could think of, This left me with over 40 awesome game names, all that was left was for me to make a game to fit it. It turned out really cool, and the games get real whacky. The bigger your group, the more ideas it will spark.
Thursday, 05 November 2009 05:22

The Assasin

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using a deck of playing cards, add one joker. Use only the number of cards to the number of players and include joker. Over 52 players, add extra cards. Each player picks a card and shows it to noboby else. The player who gets the joker is known as The Assasin. The others are his victims. Everyone either sits in a circle.The Assasin must assasinate everyone he can with out getting caught. He does this by winking at them. Once winked at, a victim must count to 10 silently and then say "I am shot", then sits down and is out. If another player thinks he knows the assassin, he raises his hand to make an accusation. If he is wrong, he is out, if right, he wins. Scripture back up 1Peter 5:8: Be sober, be vigilant; because your adversary the devil, as a roaring lion, walketh about, seeking whom he may devour:
Thursday, 05 November 2009 04:41

Text Twist

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This game works well when you need something that is not physical. Go to yahoogames and play several rounds of text twist. At the end of each round, before you go to the next puzzle, print your screen. Take the sheets with you to the youth meeting. Give each youth a piece of paper and a writing utensil. Write the first six letter where all the kids can see them and give them two minutes to write down all the words (3 letters or more) they can make from those letters. Use your printed pages to check that teens are using "legal" words. They get one point for each correct word they make. AFter four or five rounds have a prize for the teen(s) with the most points.
Thursday, 05 November 2009 04:40


Written by
Circle up in chairs. Each person chooses an animal and a motion to go with the animal. We usually make the leader the elephant and he/she always goes first at the start of each round. The first person does his/her animal motion and another person's motion. That person has a second or two to do his/her motion and then someone else's motion. If someone does the wrong motion or is too slow, they're out. If you do the motion of someone who's been knocked out, you're out. This game should be done in silence, but you can say the animals with the motions for the first round just to get things going if you like. My group LOVES this game and many have permanently claimed certain animals as theirs. Even when they aren't present, no one can be that animal - pretty cool, huh?
Thursday, 05 November 2009 04:38

Head Balloon Volleyball

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Grab a couple of six foot tables and set them up length ways (this will be your "net") and have teams of 3 or four. The kids are only allowed to hit the balloon with their heads. Typical Volleyball rules apply, 3 hits per side, can't hit the balloon twice in a row by same person. This worked out well for me in a clutch, little to nothing on set up time and clean up. We also expanded it later to incorporate hands feet and head, although if they hit it with their hands the next person had to use feet or head, and the final hit (if needed) had to be by the unused "appendage".
Tuesday, 29 January 2008 17:42

Tone-Deaf Madness

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This game requires teenagers who aren't afraid to make fools of themselves. The only supplies you need are a CD player, CDs, and a set of headphones. Teenagers can pick any song they want (within your parameters). They put it in the CD player and put the headset on. They must sing along with the CD in front of everyone; the "problem" for them is that no one can hear the music - all you hear is them. The winner can be decided by group vote or by a panel, a la American Idol. A fun way to spice it up is to allow duets, in which case you would need either ear buds or a splitter so 2 sets of headsets can be used. We often use this as a contest to win discounts to youth events.
Tuesday, 29 January 2008 10:18

Still Another Shoe Game

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Split your group into 2 teams (if you have an extremely large group or a small space, you can use more teams, but it becomes complicated). Both teams should form a line sitting down, facing the same direction, right next to each other (they should look like the roman numeral two). Place a shoe between the people at the front of the line, with a youth staffer supervising. Each line should link hands. One student from each team at the back of the line should face backwards; everyone else should face forward and remain silent. Another youth worker sits at the back of the line with a quarter. To begin the game, they will flip the quarter. If it is tails, the students at the back of the line do nothing and the youth leader flips the quarter again; if it's heads, they squeeze the hand of the person in front of them. Once a student feels their hand squeezed, they need to squeeze the hand of the person in front of them. When the person at the front of the line feels their hand squeezed, the hit the shoe (be sure to have them leave their hand there). Whichever team hits the shoe last sends their front person to the back of the line. However, if a team hits the shoe and the quarter landed on tails, the front person from that team must go to the back. The team whose first person at the beginning of the game winds up at the front again loses.
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TitleDate Added
Bouncy Ball Blitz 2012-11-06 22:06:02
Chain Reaction 2012-02-26 14:28:00
Giant 75 foot Water Slide 2012-01-22 21:28:24
Peanut Butter Face 2012-01-15 23:44:28
Messy Twister 2012-01-15 23:43:37

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